AgeSounds
From Alcugs
Note: Anything extracted from any Plasma Resource Files is property of Cyan Worlds, Inc. You may not use these assets without recieving written permission from Cyan Worlds, Inc.
Please read this Notice from Cyan about Age Creation before continuing.
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Adding Footstep sounds to your age
To include footstep regions, first add a footstep region.
To do this do Scripts->Add->PyPRP->Add a Footstep Region (in the Scripts window)
Now you have new region in layer 2.
Resize and modify it to encompass the area in which you want this footstep sound.
Next, go to the properties tab of this region (in the buttons window).
You will see the following properties:
string "alctype" value "region" string "prpregion" value "footsteprgn" int "footstepsound" value 0
The first two properties identify this object as a footstep sound region.
By changing the value of the footstepsound property, you can select a different footstep sound than the default one (Dirt). See below for possible values.
Overview of footsteps
The following values for footstep sounds are possible:
0 - Dirt 1 - Puddle 2 - Water 3 - Tile 4 - Metal 5 - WoodBridge 6 - RopeLadder 7 - Grass 8 - Brush 9 - HardWood 10 - Rug 11 - Stone 12 - Mud 13 - MetalLadder 14 - WoodLadder 15 - DeepWater 16 - Maintainer(Glass) 17 - Maintainer(Stone) 18 - Swimming 19 - (none)
Notes on footstep regions
- Footstep regions can be nested inside each other, the footstep region which is "closest" to the avatar wins the footstep sound
- A known bug currently is that (unfortunately) often when embedding footstep regions in each other, there are footstep regions in which the footstep sound is only set correctly when you are on the edge of the object. It is as of yet unknown why this occurs.
Adding Other Sounds
Unfortunately, any sound other than footstep sound is not implemented currently
Adding Region-Triggered Sounds
Adding Click-Triggered and Script-Triggered Sounds
Adding Environment sounds
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