AgeSounds

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Note: Anything extracted from any Plasma Resource Files is property of Cyan Worlds, Inc. You may not use these assets without recieving written permission from Cyan Worlds, Inc.

Please read this Notice from Cyan about Age Creation before continuing.

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Contents

Adding Footstep sounds to your age

To include footstep regions, first add a footstep region.
To do this do Scripts->Add->PyPRP->Add a Footstep Region (in the Scripts window)

Now you have new region in layer 2.
Resize and modify it to encompass the area in which you want this footstep sound.
Next, go to the properties tab of this region (in the buttons window).

You will see the following properties:

string "alctype"       value "region"
string "prpregion"     value "footsteprgn"
int    "footstepsound" value 0

The first two properties identify this object as a footstep sound region.
By changing the value of the footstepsound property, you can select a different footstep sound than the default one (Dirt). See below for possible values.

Overview of footsteps

The following values for footstep sounds are possible:

 0 - Dirt
 1 - Puddle
 2 - Water
 3 - Tile
 4 - Metal
 5 - WoodBridge
 6 - RopeLadder
 7 - Grass
 8 - Brush
 9 - HardWood
10 - Rug
11 - Stone
12 - Mud
13 - MetalLadder
14 - WoodLadder
15 - DeepWater
16 - Maintainer(Glass)
17 - Maintainer(Stone)
18 - Swimming
19 - (none)

Notes on footstep regions

  • Footstep regions can be nested inside each other, the footstep region which is "closest" to the avatar wins the footstep sound
  • A known bug currently is that (unfortunately) often when embedding footstep regions in each other, there are footstep regions in which the footstep sound is only set correctly when you are on the edge of the object. It is as of yet unknown why this occurs.

Adding Other Sounds

Unfortunately, any sound other than footstep sound is not implemented currently

Adding Region-Triggered Sounds

Adding Click-Triggered and Script-Triggered Sounds

Adding Environment sounds

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