AgeKickables
From Alcugs
Note: Anything extracted from any Plasma Resource Files is property of Cyan Worlds, Inc. You may not use these assets without recieving written permission from Cyan Worlds, Inc.
Please read this Notice from Cyan about Age Creation before continuing.
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Kickables in your age
To enable kickables, select your object, go to the logic properties tab (buttons window), and make sure that the following properties exist:
string "col_type" value "4" float "mass" value >0.0 float "el" value >=0.0
These three properties will make your object kickable.
Set "col_type" to "3" or "4" in order to create a correct "touch surface" (simulation data)
By setting "mass" to greater than 0, the object will become dynamic (kickable). The higher you set your mass, the heavier the object will be.
The "el" property can be 0.0 or higher, and it defines the elasticity (bounciness) of your kickable. Don't set it too high, or the object might bounce away very easily.
Example
For a safety stand like the ones in Niveerah, the values are the following:
col_type = "4" mass = 20.0 el = 0.0
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